
Hear ye, hear ye, ACP! After much anticipation, we have finally prepared for you a guide to the mystical game Infinite Tower: A Witch’s Tale Club Penguin Journey! If this is your first time playing the game, or if you are a veteran looking to collect those last items, keep reading the CPJourney Infinite Tower Guide below!
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Table of Contents for the CPJourney Infinite Tower Guide:
Overview
CPJourney Infinite Tower Guide
Infinite Tower: A Witch’s Tale is a minigame introduced in the Club Penguin Journey Medieval Party 2025. Its predecessor was the Medieval Party 2024‘s iteration of the same minigame: Infinite Tower. The game is a dungeon crawler with RPG elements and a beautiful storyline. Players venture through the tower in search of the witch, Garianna, who has trapped herself in a never-ending tower. Players must venture through the tower while solving puzzles and fighting elemental spirits.
Things to Know
CPJourney Infinite Tower Guide
Location
Head on over to the Book Room, which is the upstairs room in the Coffee Shop. The game is located on the bookshelf on the left!


Click Enter thy Tower to begin your quest!
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Game Interface

Health Bar: This is how much health you have, along with your shields/defense. If you get hit by an enemy, you will lose your shield first before losing your health. If all shields are gone, you will consequently lose health. Shields regenerate each room you go into.

Element Bar: These are the elements that you can throw at enemies using your keyboard keys, respectively. The most damage is done when throwing the correct element at the opposite elemental spirit – Fire at Snow Spirits, Water at Fire Spirits, and Snow at Water Spirits. The keys are used on top of Artifact Chests to unlock them by clicking “R” while standing on the chest.

Item Bar: This is where the artifacts you earn from chests and the artifacts you buy from the Jester go. To activate the artifact, you must click the respective number: 1, 2, 3, or 4 on your keyboard to either wear the armor or activate weapons or potions.
Note: When using a weapon, there is a cooldown.


Current Height: This keeps track of how high you have climbed in the tower with the use of meters. Each floor you climb will give you 2 to 4 meters. When rejoining the game, if you do NOT push the Start from the bottom button, the game will spawn you on a random floor under your best height score.

Treasure: This keeps track of all the treasure you have collected. Stand on the piles of gold to collect the treasure! There are different sizes of treasure that will take you different periods of time to collect. Each time you pick up a treasure pile, you will pick up to 7 coins. You can use your treasure to buy things from the Jester Shop in the Infinity Tower Break Room. When leaving the game through the portal in the Infinity Tower Break Room, you keep the treasure you have collected. If you use the “Surrender Flag”, you only keep 30-70% of your treasure.

Surrender Flag: Use this to end your climb early – if you have not reached the Infinity Tower Break Room. You will only get to keep 30-70% of your treasure, and you will NOT keep any of your artifacts that can leave the tower.

Backpack: Click this to view the items you have in your inventory. Drag Artifacts into your inventory slots and right-click to view their statistics.

Each artifact has its own stats – view what each statistic means by clicking here! There are three artifacts you can claim: Weapon, Equipment, and Supports. You can only have 4 artifacts at a time, so choose what works best for you! Drag and drop the artifact into the slots you want or on top of another item to replace it. Make sure to activate them by clicking the correct key on your keyboard: 1-4.

Notebook: You have to collect 10 different notes in each hidden room to fight the final battle. These keep track of the number of notes you have collected. The game saves the notes you collect so you can leave and come back if needed!
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Leaving the Tower
There are two ways to leave the tower. By clicking the “Surrender Flag”, as mentioned above, or leaving through the “Exit Portal” in the Infinity Tower Break Room.
Surrendering will take 30-70% of your treasure collected, and you will keep no items.
Using the exit portal, however, will allow you to keep ALL your treasure as well as certain items found in the tower – click here to know which items can be taken from the tower.
Once you are out of the tower, a statistic will pop up on your screen with how much treasure you collected, how high you climbed, your experience bar (click here to learn more), and the items taken from the tower (note that not all items can be removed from the tower). Be sure to click CLAIM to take that item home!
When you come back to the tower, you will begin with zero items and need to find the ones that work for you again.

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Room Types
Six different room types can generate during your climb.
Each room is completely random and never has the same layout per climb:
Starting Room: This is the room your player spawns in. It will always have an artifact chest with a key and three exits. It always looks the same! You will always start with 2 of each element to throw and 0 keys.

Be sure to grab the key in the room and unlock the chest by standing on it and pushing “R” to retrieve your first artifact!
Drag and drop that artifact into your inventory and press 1-4 on your keyboard to activate it.
Maze Room: These rooms require players to puzzle their way through obstacles to find the exit. Be wary of trapdoors! If they open while you are standing on it, you will fall 10 meters (around 2 floors)! Also note: sometimes moving obstacles will catch your player and prevent you from moving. Simply wait for the obstacle to move back down to be freed.
You can find treasure piles in this room as well. Stand on them to gather!

Battle Room: These rooms spawn a certain number of enemies. Destroying them will cause them to drop a key and an Artifact Chest. You do not need to destroy all the enemies to move onto the next room, though, and you do not need to destroy all enemies to generate the key and chest!


Exterior Room: These types of rooms lead you to the outside portions of the tower. This is where you face normal interior enemies as well as different obstacles that can damage you: Ice Spikes, Fire Bars, and Water Orbs. You can head back into the interior rooms by looking at the sides of the screen to see either the grey walls or green posts to know where to head next. You can also find piles of treasure, keys, and Artifact Chests.

Infinity Tower Break Room: This is a break room (no enemies, woohoo!) where you will see and be able to chat with other players. You can click on the Jester and buy different artifacts and claimable clothing items to take out of the game… click here to learn more! The rooms will generate depending on how high you have climbed. There is also an exit portal here that you can take, where you won’t lose any treasure collected and can keep certain artifacts that you found.

Secret Room: These rooms are scattered throughout the tower. They are hidden in basic interior rooms, disguised as a mouse hole or a grey window.



In these rooms, you will find the notes needed to enter the final battle against Garianna. Make sure to click on them to collect them into your notebook. There are 10 of these notes you need to collect to enter the final battle. There is also an artifact chest that you DO NOT NEED A KEY to open!
Head back up the stairs to continue your climb.
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Enemies
These enemies are found on the interior and exterior floors of the tower, along with the boss battle. Each enemy has 20 HP. You do NOT need to destroy every enemy to move onto the next room.

Fire Spirit: They throw fire projectiles at you that are small and quick. Throwing a water projectile does 10 HP. Throwing a fire projectile does 5 HP. Throwing a snow projectile does 2 HP. This spirit damages players if they come into contact with them.

Water Spirit: They throw water orbs at you that are of medium thickness and fairly slow. Throwing a snow projectile does 10 HP. Throwing a water projectile does 5 HP. Throwing a fire projectile does 2 HP.

Snow Spirit: They throw large snowballs at you at a medium speed. Throwing a fire projectile does 10 HP. Throwing a snow projectile does 5 HP. Throwing a water projectile does 2 HP.
The obstacles below are only found on the exterior floors of the tower.

Fire Bar: It rotates on a singular block but can have 2 to 10 fireballs. You can go behind the cylinder part of the spinner and avoid the fiery ends.

Water Orb: This bubble slowly moves around the screen, bouncing off walls. It will sneak up on you, so be wary!

Ice Spikes: These spikes will lower and raise quickly, so time yourself when crossing them!
Boss Battle:

Garianna: You will find her in the boss battle rooms. Click here to find out how to beat her! She will throw the same projectiles as the Elemental Spirits, but will throw three fireballs instead of one in an array.
Boss Battle: Witch’s Last Stand
CPJourney Infinite Tower Guide
To start this battle, you must have collected ALL TEN NOTES from the secret rooms.
Then, you must find the secret room one more time.
(Click your notebook to check how many notes you have.)
Once you find the secret room, it should look like this:

Click on the mirror in the middle of the room to begin the battle. Be sure to have as many elemental projectiles as possible, the amount of treasure you want, and the artifacts you want for the battle (and to claim after you’re done), because…
Once the battle is finished, you will NOT return to the tower.

Head up the stairs to begin the first of three phases in fighting Garianna. You will be brought to a room with some dialogue and options for you to choose.
It does not matter the choice you make, as the battle will still commence.
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Phase One
In this phase, Garianna will spawn in Fire, Water, & Snow Spirits. Every time you defeat a wave, she will send a projectile at you. Dodge them to avoid damage. Don’t bother throwing anything at her yet, as she CANNOT be damaged. After you destroy each wave of enemies, she will head upstairs. Follow her up!

Phase Two
Follow Garianna through the outside floors, making sure to dodge the obstacles. There are three exterior rooms to traverse, along with some treasure to collect along the way.
She does NOT throw any projectiles at you during this!

Phase Three
This is the LAST PHASE of the battle.
Garianna will fly around and throw a series of projectiles at you before landing after some time.
Make sure to dodge the projectiles to avoid damage!
You can throw your own projectiles at her in the air or wait for her to land for better aim to get her health down. You can also use your weapon artifacts to damage her while she is on the ground. It is recommended to stay some distance away from her to avoid being hit and having more time to dodge.

Once you have successfully lowered all of her health, head up the ladder for a final cut scene.
Enjoy this beautiful cutscene along with some dialogue!

After this cutscene, you will leave the tower along with the treasure and artifacts that can be taken out of the tower that you have collected. You also receive a free background signed by Garianna and the Jester.

Artifacts
CPJourney Infinite Tower Guide
Jester Shop
As mentioned above, there are two main ways to find artifacts in Infinite Tower: A Witch’s Tale:
1) Find artifact chests that spawn randomly in the tower. Either in exterior rooms with chests that are opened with a key, chests that appear in battle rooms after you’ve defeated all enemies and are opened with a key, or the secret rooms that have chests that do NOT require a key to open.
2) Buy artifacts from the Jester in the Infinity Tower Break Room.

Players use their treasure found throughout the tower to buy certain artifacts/items.
There are also different categories and rarities of artifacts/items that will randomly generate. If you don’t like what you picked, click No and then Buy again to reroll.
You can roll as many artifacts as you want till you get the desired one.

The left box is ALWAYS for wearable items that can be taken out of the game (please note that some Artifacts can also be taken out of the game to be worn).
The middle and box on the right will always be a random option of Weapon, Equipment, or Support Artifacts. These will also be featured based on rarity. The chances of getting items are:
Common: 40%
Uncommon: 30%
Rare: 20%
Legendary: 10%
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These artifacts each have different stats and abilities. You cannot view these stats while in the Jester’s Shop, but you can view them in your Backpack, after buying them, by right-clicking on them.

Example using the Viking Helmet (Water):
Rarity: Common
Element: Water (this is your damage type)
Equipment: Type of artifact category it is
Shields: tells you how many shields you will earn for wearing this
Abilities: tells you the pros and cons of this item
For Unstackable items (which is the case of this artifact), you cannot wear more than one, so choose which one works best for you carefully!
Remember to drag and drop the item into one of the slots if you like it; if not, risk losing it. Then, click the correct key on your keyboard to activate it!
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Artifact List
Here is a list of artifacts along with their prices and abilities!
Key:
========= Name | Type | Stats | Abilities =========
If an artifact can be taken out of the tower to become a clothing item, it will be stated too.
Weapons
Common – 150 coins

Anvil Hammer | Neutral | 20 DMG, 2.5 DMG/second, 8-second cooldown | Stun enemies hit and enemies nearby for 4 seconds | CLAIMABLE CLOTHING ITEM


Beta Spear (Normal) | Neutral | 8 DMG, 5.3 DMG/second, 1.5 second cooldown | Push enemies hit to the end of the weapon’s range | CLAIMABLE CLOTHING ITEM


Beta Spear (Fire) | Fire | 8 DMG, 5.3 DMG/second, 1.5 second cooldown | Push enemies hit to the end of the weapon’s range | CLAIMABLE CLOTHING ITEM


Beta Spear (Water) | Water | 8 DMG, 5.3 DMG/second, 1.5 second cooldown | Push enemies hit to the end of the weapon’s range | CLAIMABLE CLOTHING ITEM


Beta Spear (Snow) | Snow | 8 DMG, 5.3 DMG/second, 1.5 second cooldown | Push enemies hit to the end of the weapon’s range | CLAIMABLE CLOTHING ITEM


Sword (Normal) | Neutral | 10 DMG, 5.3 DMG/second, 3-second cooldown | CLAIMABLE CLOTHING ITEM


Sword (Fire) | Fire | 10 DMG, 5.3 DMG/second, 3-second cooldown | CLAIMABLE CLOTHING ITEM


Sword (Water) | Water | 10 DMG, 5.3 DMG/second, 3-second cooldown | CLAIMABLE CLOTHING ITEM


Sword (Snow) | Snow | 10 DMG, 5.3 DMG/second, 3-second cooldown | CLAIMABLE CLOTHING ITEM

Uncommon – 350 coins

Magic Snow Shovel | Snow | 12 DMG, 3.0 DMG/second | Ranged, 4-second cooldown

Sir Fluffy | Water | 10 DMG, 10.0 DMG/second, 1-second cooldown | CLAIMABLE CLOTHING ITEM


Ye Hot Cannon | Fire | 3 DMG, 3 DMG/5 seconds | Ranged, 10-second cooldown | CLAIMABLE CLOTHING ITEM

Rare – 475 coins

Jackhammer (Normal) | Neutral | 4 DMG, 2 DMG/second (50% stun), 2-second cooldown | CLAIMABLE CLOTHING ITEM


Jackhammer (Fire) | Fire | 4 DMG, 2 DMG/second (50% stun), 2-second cooldown | CLAIMABLE CLOTHING ITEM


Jackhammer (Water) | Water | 4 DMG, 2 DMG/second (50% stun), 2-second cooldown | CLAIMABLE CLOTHING ITEM


Jackhammer (Snow) | Snow | 4 DMG, 2 DMG/second (50% stun), 2-second cooldown | CLAIMABLE CLOTHING ITEM

Legendary – 750 coins

A Cactus | Neutral | 8 DMG, 2.7 DMG/second, 3-second cooldown | CLAIMABLE CLOTHING ITEM

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Equipment
Common – 150 coins

Box Plate (Normal) | Neutral | +1 Shield

Box Plate (Fire) | Fire | +1 Shield

Box Plate (Water) | Water | +1 Shield

Box Plate (Snow) | Snow | +1 Shield

Viking Helmet (Normal) | Neutral | +1 Shield, Enemies take 1 damage when they damage you, *Unstackable Item

Viking Helmet (Fire) | Fire | +1 Shield, Enemies take 1 damage when they damage you, *Unstackable Item

Viking Helmet (Water) | Water | +1 Shield, Enemies take 1 damage when they damage you, *Unstackable Item

Viking Helmet (Snow) | Snow | +1 Shield, Enemies take 1 damage when they damage you, *Unstackable Item

Ye Puffle O’s | Neutral | Your puffle earns XP from each floor completed, your puffle can dig Treasure, Items, or Artifacts over time
Uncommon – 350 coins

3D Glasses | Neutral | Highlight Secret Rooms
- This is how the 3D Glasses highlight secret rooms:


Duck Floatie | Water | +1 Shield, Very Close Enemies Bounce Back

Hard Hat (Normal) | Neutral | +2 Shield

Hard Hat (Fire) | Fire | +2 Shield

Hard Hat (Water) | Water | +2 Shield

Hard Hat (Snow) | Snow | +2 Shield

Ice Cream Apron | Snow | +1 Shield, Regenerate Health each floor

Patty’s Hat | Neutral | +1 Shield, Luck (5% more likely to find Uncommon, Rare, and Legendary, 15% less likely to find Common), *Unstackable Item

Welding Mask | Fire | +1 Shield, 10% Power to Fire Damage Dealt
Rare – 475 coins

Black Belt | Neutral | Type Winning Attacks deal 50% more Damage

Fire Blossom | Fire | Your weapon deals an additional 20% damage as Fire type

Water Lotus | Water | Your weapon deals an additional 20% damage as Water type

Snow Rose | Snow | Your weapon deals an additional 20% damage as Snow type

Jetpack | Neutral | +20% Movement Speed, 10% Damage Dealt, Can Survive Falling Off Once

Life Ring | Water | +3 Shield when Losing HP for the First Time on the Floor

Pufflescape Ball | Snow | +1 Shield, You Move 10% Faster Each Time You Receive Damage

Safety Vest | Neutral | Weapons deal extra points of damage equal to the amount of shields

Tiger Cave Toga | Fire | Removes all Shields, +50% Damage Dealt, +1% Damage Dealt per HP Lost in Current Floor
Legendary – 750 coins

Ninja Mask | Neutral | Enemies in the current floor will only notice you when you attack or get really close to them

Wizard Hat (Normal) | Neutral | +1 Shield

Wizard Hat (Fire) | Fire | +1 Shield

Wizard Hat (Water) | Water | +1 Shield

Wizard Hat (Snow) | Snow | +1 Shield
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Supports
Common – 150 coins

Foundation Shield | Neutral | Invulnerability for 2 seconds, 15-second cooldown period

Haste Potion | Neutral | +40% Movement Speed, can save from falling once, 2-floor cooldown period
Uncommon – 300 coins

Resistance Potion | Neutral | +4 Shields, 3 floor cooldown period

Water Potion | Water | Become Water type for this floor, Water Weapons deal 40% more damage, 2-floor cooldown period

Snow Potion | Snow | Become Snow type for this floor, Snow Weapons deal 40% more damage, 2-floor cooldown period

Flame in a Bottle | Fire | Become Fire type for this floor, Fire Weapons deal 40% more damage, 2-floor cooldown period
Rare – 475 coins

Infinite Pizza | Neutral | Move 10% Slower, 1 floor cooldown period

Magic O’ Berry | Neutral | Your puffle digs for Treasure, Items, or Artifacts on activation. Exiting the Tower with the artifact gives you a Magic O’Berry, 6 floor cooldown period
Legendary – 750 coins

Mega Dragon Potion | Neutral | +3 Shield, Transforms you into a Mega Dragon for the current floor. While transformed: Can’t fall through any floors, +3 Shield, 10 floor cooldown
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Besides the Buyable Items listed below, you can also take certain artifacts out of the tower as long as they are in your inventory: Anvil Hammer, All Beta Spears, All Swords, All Jackhammers, Ye Hot Cannon, Sir Fluffy, and A Cactus.
Buyable Items
CPJourney Infinite Tower Guide
In the Jester Shop, there are 34 buyable wearable items. There are various prices, but they will ALWAYS be rolled from the far-left box.
These items are automatically added to your inventory to be worn outside the tower. This is also a box you can REROLL until you get the desired item.
Keep in mind, this can only be bought with treasure from the tower.
REMINDER THAT YOU CAN ALSO CLAIM ARTIFACTS TO KEEP IN YOUR INVENTORY!
CLICK HERE TO KNOW WHICH ONES!

========== Head Items ==========

Apprentice Hat – 250 coins

Dragon Wing Helmet – 350 coins

Emerald Wizard Hat – 250 coins

Scorn Crown – 350 coins

Wizardly Hat – 550 coins
========== Neck Items ==========

Enchanted Wings – 550 coins

Medieval Cloak – 1000 coins

Rogue’s Cloak – 550 coins

Scorn Robe – 550 coins
========== Body Items ==========

Blue Hydra Costume – 550 coins

Dragon King Costume – 1000 coins

Emerald Wizard Robe – 250 coins

Red Hydra Costume – 550 coins

Rogue’s Tunic – 550 coins

Wizardly Jacket – 350 coins
========== Hand Items ==========

Black Noble Steed – 250 coins

Bow and Arrows – 250 coins

Chestnut Noble Steed – 250 coins

Dark Brown Noble Steed – 250 coins

Dragon Pet – 1000 coins

Emerald Staff – 350 coins

Magic Potion – 250 coins

Magic Staff – 550 coins

Magical Book – 250 coins

Magical Wand – 350 coins

Rogue’s Rapier – 350 coins

Scorn the Dragon Pet – 1000 coins

Staff of Wonder – 350 coins

Sword of Virtue – 1000 coins

White Noble Steed – 250 coins
========== Feet Items ==========

Blue Hydra Feet – 350 coins

Dragon King Feet – 550 coins
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ONCE YOU HAVE BOUGHT ALL THE ITEMS, the artifact crate in the Jester Shop will disappear and be replaced with either an Equipment, Weapon, or Supports crate that will change on each reroll.
REMINDER THAT YOU CAN ALSO CLAIM ARTIFACTS TO KEEP IN YOUR INVENTORY!
CLICK HERE TO KNOW WHICH ONES!

Experience Items
CPJourney Infinite Tower Guide
As you complete the tower, you will earn experience towards the Tower Champion Armor. You may need to venture into the tower a few times to get enough experience.
You can check your status on completing the set when you exit the game, and the statistic score comes up.

The items, set in the order you receive them, are:
Cloud Striders
Pillars’ Heart Guard
Wind Fists
Sky Mantle
Watchtower Helm
This is what the full outfit looks like!

When you have all the pieces to the armor, put it on and dance to do this unique action…

Tips & Tricks
CPJourney Infinite Tower Guide
After hours of playing Infinite Tower, these are my best tips and tricks for gathering coins faster as well as experience!
- The best items I use while fighting Garianna are: the Welding Mask, due to its big damage output; the Ice Cream Apron, because it heals you; the Jet Pack, for the speed, damage, and aid if falling; and a Hard Hat (any element) that gives +2 Shield.
- The higher the shields, the better!
- While fighting Garianna, I NEVER use a weapon except elemental projectiles. It is not worth the risk of getting so close to her and then dodging her projectiles. I also wait for her to send her projectiles, then when she lands, I dodge her again and then send my elemental projectile at her before she flies up. It is a long process, but slow and steady wins the race!
- For money runs, I grab the Patty Hat, as it gets you better luck; then the Duck Floatie: it bounces enemies away, alongside any artifact with a high shield count.
- I avoid enemies and don’t even bother hitting enemies during these runs.
- During these money runs, I try to stick to the exterior floors of the tower as I believe it gets you more money quicker!
- Plan out your runs according to the items you have yet to obtain so you can collect everything!
- The Magic O’Berry is currently not working, so don’t waste your treasure on it!
Thank you all so much for reading the long-awaited CPJourney Infinite Tower Guide!
If you want more such guides, don’t forget to join our Discord server to get notified about Club Penguin Journey, Club Penguin Legacy, Club Penguin Zero & New Club Penguin cheats & guides. We do catalog secrets, party guides, pin trackers, mascot tracking, notify about new codes, and much more! We also constantly host fun events and stamp hunts on Club Penguin Journey, so don’t miss out on the fun.
Happy venturing!

Queen Kay
ACP Major General

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