Shab: Ven, these rules are a restatement of the rules that were made by the CP Army Council, like the 24 hour rule. There were precausions made so that you can’t say “We are invading every server, try to stop us and guess which one we are on or we are switching to.” because that’s not a battle, it’s just one army too scared to fight the other army face to face and instead has to run around to random servers just to win a battle. You claim NW are so strong, and that Acp cheats or whatnot, but here you are being a coward. Man up, play by the rules, and beat Acp fairly.
Lately we’ve seen a few flaws in the rules regarding server invasions. Some people invade one way, some people invade another way. So I’m going to list the invasion rules that the ACP follows (they are very reasonable, trust me).
- 24 Hour Rule: You must give obvious, posted, 24-hours notice before invading an enemy server. We can all agree on that.
- Two Server Rule: You can invade no more than two servers per day. This is so one lazy, power-hungry army can’t just casually enter a server, “claim” it, leave after 5 minutes, then “claim” another. With only two servers there will need to be at least a small degree of quality in the attack. I think it should be one server per day, but I’m making it two to keep you happy. 😉
- Name/Time Rule: The invading army must give the exact name of the server they intend to invade; they can’t simply say “we will invade one of these 20 servers, good luck guessing.” Similarly, they can’t say “we will invade sometime between 6am and midnight, good luck guessing.”
- Reinvasion Rule: After a server has been taken, the reinvading army must give 24 hours notice before trying to take it back; they can’t say “let them take Blizzard, we’ll just reinvade it after they leave.” This will prevent any cheap re-takes.
- Five Room Rule: The invading army must successfully claim five rooms to take an entire. We can all agree on that.
- Presence Rule: If the defending army has a powerful presence on the server, the invading army can’t claim servers without attempting to face them in combat. If the NW are in the town, and a tiny band of six DCP soldiers claims rooms without the NW noticing, this doesn’t count. The invading army must try to fight the defending army. If rooms are too full for full-contact and ensuing combat, then this rule can be ignored.
- Defeat Rule: If the defending army admits defeat or is clearly beaten, then the invading army doesn’t need to waste time claiming five rooms. Surrendering a battle is surrendering a server.
- Relocation Rule: The invading army can’t say they will invade one server, then invade a different server, then say they won the original server. Basically, if the battle is moved then the original server is safe. However, both army leaders have the option to agree that “a win on Klondike counts as a win on Brumby,” or something like that.
See? I told you these rules were reasonable. I feel like everyone in CP armies need to be updated on the updates rules.
Like I said, we will only wage war in accordance with these rules. If any enemy tries to attack us by going around these rules, we will ignore that invasion.
~Oagalthorp
Until later,
March on!
❗ Comment with your opinions on the rules! ❗